This lab is intended to be used for the purposes of investigating the following subject areas as part of IT projects and final theses:

  • Human-machine interaction
  • Image and audio processing 
  • Robotics
  • Computer graphics

The laboratory is primarily but not exclusively aimed at students taking the Computer Science and Media degree programme.

Laboratory management

Prof. Christian Schiedermeier

Prof. Florian Gallwitz

Prof. Timo Götzelmann

Infrastructure and resources

  • Humanoid robot Nao H.25
  • Quadcopter AR-Drone 2.0
  • Kinect 3D sensors
  • 6 PC workstations

Examples of IT projects in this lab

  • Camera-based tracking of a model vehicle with quadcopter (2014/2015)
  • Recognition of inputs made using a projected keyboard (2014/2015)
  • Dance movements performed to music by the Nao robot (2013/2014)
  • Automatic quadcopter take-off and landing on a landing site marked with a QR code (2013/2014)
  • Automatic quadcopter landing (2012/2013)

Examples of final theses in this lab

  • Development of an interactive web application for managing games, teams, and competitions and processing and visualizing statistics for a multiplayer online game with Ruby on Rails and jQuery 2014
  • Design and implementation of a Cross-Synthesis-based iPhone application for sound design 2014
  • Camera-aided detection of a quadcopter landing site at various degrees of freedom 2014
  • Opportunities and limitations in porting interactive C++ multimedia applications to web applications 2014
  • Design and implementation of an online real-time strategy game for iOS 2014
  • Design and implementation of a program to use the Microsoft KINECT sensor to record the hand movements of a worker 2013
  • Detection and avoidance of obstacles in the flight path of an autonomous quadcopter using optical flow 2013
  • Development of an easily configurable, interactive side scroller environment using the “jump ‘n’ run” game principle 2013
  • Design and implementation of a mapping application via a quadcopter 2013
  • Real-time correction of the rolling shutter effect in the video streams of a quadcopter on-board camera 2013
  • Point feature processes to avoid quadcopter collisions 2013
  • Evaluation and implementation of a concept for autonomous orientation in a humanoid robot using potential warning signs or hazard situations 2013
  • 3D game engine comparison for educational purposes 2013
  • Algorithm for locating patterns in discrete audio signals 2012
  • Perspective-dependent 3D representation using head tracking and stereoscopy 2012
  • Automatically locating and approaching objects placed in free space using a humanoid robot 2012
  • Indoor self-localization of an autonomous quadcopter using image processing methods 2012
  • Design and implementation of an interactive scenario with a humanoid robot 2012
  • Programming a control module for the humanoid robot Nao to perform targeted minigolf strokes 2012
  • Autonomously detecting and picking up scattered objects: design and implementation of a module for humanoid robots 2012
  • Imitation of human movement sequences by a humanoid robot using a depth sensor camera 2012
  • A people-tracking module for humanoid robots 2011
  • Imitation of body posture by a humanoid robot 2011