As a student in the Game Design programme, you will take centre stage in the game creation process - not simply technical implementation, but in a creative leading role. You will learn how game mechanics, level design, storytelling, and player flow work together to create memorable, immersive, and emotionally resonant experiences. The programme emphasises the designer’s role as director. You will develop a deep understanding of the individual areas of game production and learn how to orchestrate a coherent creative vision from concept to release.

The programme is designed for game enthusiasts, who believe that great games are not defined by AAA budgets or free-to-play mechanics – but by strong concepts, meaningful content, and a deep understanding of games as designed systems.

Type of degree
Master of Arts
Programme duration
4 semester
Admission procedure type
Restricted admission (other procedure)
Language of instruction
English
Special features
  • Germany’s only Game Design master’s programme with a truly interdisciplinary approach (offered collaboratively by the Faculties of Design, efi, and Computer Science)
  • Emphasis on creative and conceptual game design
  • Admission procedure requires a portfolio, personal statement, and an interview instead of a final grade point average
  • Project-based learning: Working in teams of four to five, students develop of a proof of concept designed to meet the requirements of external funding programmes
  • Adjunct faculty with current experience in the games industry
  • Development of entrepreneurial skills, with particular focus on the indie games market and establishing independent game studios
  • Taught in English and internationally oriented
  • Specifically designed for career changers and enthusiasts from a wide range of academic backgrounds
  • A highly flexible curriculum featuring over 20 advanced elective modules (‘deep dives’)
  • Inspired by and rooted in Nuremberg’s unique heritage as a ‘city of games’
Interesting numbers and statistics

120 ECTS credits in four semesters (standard programme duration is two years)
3 cooperating Faculties
3 project phases (Game Design Loop, Project Part 1 & 2), each with 10 ECTS in teams of 4-5 students
20 ECTS for the master's thesis in the fourth semester
Over 20 ‘deep dive’ electives allow individualised specialisation
15-minute admission interview is part of the selection process
Intake only in summer semester; application deadline is 12 December

Please note that students from non-EEA countries must pay tuition each semester. More information about tuition is available on our website.

Intake semester
Summer semester
Application period
For the summer semester: 15 November 2026 to 15 December 2026
Faculty or School
Design, Electrical Engineering, Precision Engineering, Information Technology, Computer Science

The Game Design master's degree programme at the Ohm has a standard duration of four semesters and is structured in four phases: The first semester is designed to align students’ differing academic backgrounds and establish a common level of knowledge across the cohort. The second and third semesters focus on advancing both theoretical knowledge and practical experience through two project phases. The fourth semester is devoted to the master’s thesis (§ 8 of the SPO).

Structure of the degree programme

Semester 1 (summer semester): 
Foundation and alignment phase – Modules 1-5 (Evaluation Project, Team Building, Game Engine 101, Game as a System, Required Elective Modules: Basics)

Semester 2 (winter semester):
Modules 6-10: Project Part 1, Mentoring, Community Building & Pitching, Game Analysis Seminar, first ‘deep dive’ Required Elective Modules

Semester 3 (summer semester): 
Modules 11-15: Project Part 2, Mentoring, Game Science, Business Basics, additional ‘deep dive’ Required Elective Modules

Semester 4 (winter semester):
Modules 16-19: Master’s Thesis incl. Colloquium (defence), Publication and Marketing, Project Polishing & Portfolio Building

Programme modules

As described in the Appendix to the SPO (Total credits: 120 ECTS):

  1. Game Design Loop– 5 ECTS (required)
  2. Team & Project – 2.5 ECTS (required)
  3. Game Engine 101 – 2.5 ECTS (required)
  4. Game as a System – 5 ECTS (required)
  5. Required elective modules ‘Basics’ [FWPF] – 15 ECTS (3 of 4 modules, examination board determines which for each individual) Programming and Media Technology 101 – 5 ECTS, Aesthetics 101 – 5 ECTS, Story and Worldbuilding 101 – 5 ECTS, Game Mechanics 101 – 5 ECTS
  6. Project Part 1 – 10 ECTS (required)
  7. Subject-specific Mentoring, Part 1 – 2.5 ECTS (required)
  8. Game Analysis Seminar – 2.5 ECTS (required)
  9. Community Building & Pitching – 5 ECTS (required)
  10. ‘Deep dives’ required elective modules [FWPF] – 10 ECTS (students select)
  11. Project Part 2 – 10 ECTS (required)
  12. Subject-specific Mentoring, Part 2 – 2.5 ECTS (required)
  13. Game Science Loop – 5 ECTS (required)
  14. Business Basics – 2.5 ECTS (required)
  15. ‘Deep dives’ required elective modules [FWPF] – 10 ECTS (students select)
  16. Master’s Thesis – 20 ECTS (required)
  17. Thesis Seminar – 2.5 ECTS (required)
  18. Publication and Marketing – 2.5 ECTS (required)
  19. Project Polishing + Portfolio Building – 5 ECTS (required)


Further details about the modules (lecture hours, teaching format, assessment formats, etc.) available in the Appendix to the SPO and/or the module catalogue.

Specialisations

The programme does not have pre-defined specialisations. Students may choose freely from a broad catalogue of advanced required elective modules (‘deep dives’), such as: Management & Leadership, Game Feel and Flow, Level Design, Procedural World Design, 3D Essentials, Game Audio, Game Engine Development, Multimodal Interaction, AI for Games + Interactive Systems, Intelligent NPCs, Simulation + Rendering, Virtual Reality, Serious Games, Ethics in Game Development, Game Theory, Multiplayer Games, Gamification, etc. (see the module catalogue for a complete list). 

Students do not freely choose from the ‘Basics’ required elective modules (including Programming and Media Technology, Aesthetics, Story and Worldbuilding, Game Mechanics); the examination board determines which of the electives must be completed on an individual basis.

Master’s thesis

At least 60 credits must have been completed, in order to begin working on the master’s thesis (20 ECTS). Topics are assigned by professors teaching in the programme and may either build on project topics from previous coursework (Project Part 1/2) or address an entirely new subject. Under normal circumstances, the thesis should be completed within six months of continuous work; the period between when the topic is registered and the submission of the final thesis may not exceed nine months. Theses are generally submitted in English and evaluated by two independent examiners. The thesis must subsequently be presented and defended in a colloquium that is open to members of the university (15-45 minutes duration). The master’s thesis should prepare students for subsequent professional practice or qualify them for doctoral studies (§ 14 of the SPO).

Fields of work and job profiles

As a game designer, you will work at the intersection of creativity, systems thinking, and team leadership. You will develop game concepts, define rules and game mechanics, design core loops, progression, and reward systems, and are responsible for a game’s narrative structure and pacing. Game designers turn creative vision into a finished game, much like a director guides a film or theatre production from concept to completion.

With a Game Design master’s degree, many career opportunities in the games industry will be open to you: 
Graduates can pursue careers as game designers, systems designers, level designers, or narrative designers in organisations ranging from small independent studios to major international game development companies. Many game designers also work as creative directors or lead game designers, where they are responsible for the overall creative leadership of a production, from the first concept to release. The programme’s emphasis on conceptual excellence and systemic design makes its graduates especially well suited for positions involving the creation, balancing, and strategic direction of game systems, going beyond the implementation of individual gameplay features.

A key objective of the programme is to strengthen the German indie games sector: 
Students learn how to design and deliver fundable proof-of-concept projects, prepare pitch presentations, collaborate with funders, and make well-informed entrepreneurial decisions. As a graduate, you will be qualified for employment in established game studios and also for start-up ventures like founding an indie game studio or collective – an increasingly viable career option supported by dedicated funding programmes and professional networks in Germany, Austria, and Switzerland.

Beyond the games industry, your skills in systems design and player-centered design are highly valued across a range of sectors: 
Career opportunities also extend to gamification projects in education, health care, mobility, and corporate communications, roles in UX and service design teams, or the development of game-based products and services in agencies or start-ups. In a world shaped by digital experiences, the ability to conceptualise, develop prototypes of, and iteratively improve complex interaction systems has become an essential professional skill.

The programme is taught in English and its international design equips graduates for careers in globally networked production environments. Students work with the methods and terminology used across the international games industry, develop a portfolio that showcases both digital and analogue game projects, and learn how to document, justify, and communicate your design decisions professionally, an essential pre-requisite for securing positions in game studios and working effectively in distributed development teams.

Educational opportunities following the master’s degree

The master’s thesis should prepare students for subsequent professional practice or qualify them for doctoral studies (§ 14 (1) line 4 of the SPO).

  • Graduates are well prepared for roles in game studios such as game designer, systems designer, level designer, or narrative designer, with clear career pathways leading to positions like lead designer or creative director.
  • Founding an indie studio or collective: Developing fundable prototypes, pitch decks, and production plans for the German and international indie games market.
  • Use of game design expertise in gamification, UX, and service design to create engaging products and experiences for the education, health care, and mobility sectors and in corporate communications.
  • Work in internationally networked teams with systems design expertise and a portfolio comprising both digital and analogue game projects.

Counseling on your way from studying to career

To support your transition from university to employment, the Ohm’s Career Service offers a variety of offerings designed to prepare you for your future career.

Information on admission

1. Admission procedure and determination of aptitude and suitability for the programme

  • A compelling portfolio (demonstrating skills in programming, design, creative/narrative design, or engineering)
  • Personal statement in English (max. 1 DIN A4 page)
  • Admission interview / colloquium (15 minutes, usually online, may be conducted in person by decision of the selection committee)

Applicants are assessed on the basis of their methodological approach, originality/creativity, specialist knowledge, and motivation. The selection process (aptitude procedure) takes place once a year before the programme commences; a determination of aptitude remains valid for two years.

If applicants lack specific prior knowledge (academic deficiencies), conditional admission may be offered. The conditions may stipulate additional modules/subjects that must be completed (within one year). Applicants who have not yet completed their bachelor’s degree when they apply for admission may be provisionally enrolled, if they have no more than 45 ECTS credits outstanding. (The conditions include that the bachelor’s thesis must be submitted before the programme commences; documentation of having completed their degree must be submitted within the first three months of the semester.)

2. A relevant university degree comprising at least 180 ECTS credits, including but not limited to bachelor’s degrees from the Faculties of Design; Electrical Engineering, Precision Engineering, and Information Technology; or Computer Science at the Ohm, or an equivalent domestic or foreign qualification obtained through university study in the fields of programming, design, digital media arts, engineering, or another closely related discipline, and

an admissions procedure (§ 6 of the SPO):

  • Online application using the platform provided by the Ohm’s Student Office
  • Application deadline: The deadline for application submissions is 12 December for admission to the subsequent summer semester.
  • Required documents: Final transcript / diploma of prior academic degrees (or current transcript in the case of provisional admission), portfolio, personal statement, CV (in English, formatted as a table), language certificate if applicable
  • Documentation of English proficiency (language certificate): Language certificate (e.g., CAE, IELTS, PTE, Academic TOEFL iBT, TOEIC) documenting proficiency level B2 (reading comprehension), unless English was the language of instruction of the first tertiary degree or university entrance qualification; no certificate is required if the applicant’s university entrance qualification was obtained in the British or Anglo-American educational system or in a country that has English as its official language.
  • Documents that are originally produced in a language other than German or English must be submitted together with an officially certified translation into German or English.

Personal statement & portfolio

Information about the admission procedure for applicants (§§ 4-6 of the M-GD SPO). In questions of dispute, the M-GD SPO and its appendix in German applies.

The selection committee determines the aptitude and suitability of applicants in two rounds. First round: Evaluation of the personal statement and portfolio. Candidates who are assessed as suitable will be invited to the second round.

Personal statement

  • English, 3000 characters (maximum) on two DIN A4 pages (maximum). No pictures or images.
  • Explain what makes this programme the right one for you and why you are good candidate for the programme.
  • Be clear and specific: present your expectations of the programme, your motivation for applying, and the skills, experience, or perspectives you would bring to it. Be specific and authentic, not generic.

Portfolio

Your portfolio does not have to resemble a traditional art school portfolio, although it may. The key requirement for the portfolio is evidence of strong skills in one of the following areas: programming, design, digital media arts, or engineering. Describe and document the elements in your portfolio (text, images, videos); external links (YouTube, GitHub, Stream, itch.io, etc.) are welcome, but are not essential for assessment purposes. Page 1 should be your personal masterpiece: the piece of work that represents you best. It is your first impression on the selection committee.

Suitable examples include, but are not limited to:

  • hardware projects that you developed,
  • code you have written yourself or to which you made a substantial contribution,
  • games on Steam, GOC, Epic, or itch.io,
  • art installations,
  • fully developed character profiles, essays, or world-building concepts,
  • any other creative, academic, or engineering project that demonstrates your skills and abilities.

A direct relation to games or gaming is a plus, but not required.

Upload

  • Main document: PDF, 20 A4 pages (maximum). Images, text, and designs/sketches; descriptions in German or English. Where possible, provide references as clickable links (e.g., to projects, file repositories, or videos).
  • Additional separate files: images only in JPEG or PNG formats, please, videos only as MPP4 with H264+AAC or H265+AAC codecs in 4K/1080p/720p or smaller.
  • No more than 500 MB in total. No more than 20 files.

Assessment criteria include the methodological approach to problem-solving, originality and creativity of the ideas presented, and the applicant’s specialist knowledge and skills.

Second round of the aptitude assessment procedure: selection interview

If your portfolio and personal statement convinced the selection committee, you will be invited to a ca. 15-minute online selection interview. For the interview, you will need a device with a camera, your ID, and a stable internet connection. Attend the interview in a private room; no other people may be present. The interview is not recorded and no video will be stored. An invitation will be sent to you in writing at least two weeks before the interview. Any changes to the online format will be announced before the application period begins.

Students from non-EEA countries are subject to tuition fees.

Please note that students from non-EEA countries must pay tuition each semester. More information about tuition is available on our website.

Student Counseling Service

Do you have questions about studying at university or applying?
Our International Academic Services department is happy to assist you.

If you went to school in the German system, feel free to contact the ‘Zentrale Studienberatung‘.

Faculty advisor

Would you like more detailed information about the content of specific subjects? Then the Faculty Advisor is the right person to contact.